
You are shurely right, but an newbie (and for those is an tutorial) would also have the problem to think about it and don't knows what to save and so he would act like me. Ok, i like this one very much and will try it again some times and will also - if this is appreciated - post one more! (this was my consideration, to do it like i have no idea about the ongoing events) On a regular basis, ship building + expedition onl. (This was no help at all) File: example.wrpl To open this file, Windows needs to know what program you want to use to open it.
#SPIDERCLOTH WIDELANDS FREE#
If there where a hint in the message from Ostur(?), that he will need for his 3 ships:ĥ0 Planks, 12 Trunks and 15 Spidercloth this will be absolutly clear and the player knows, if he must build up again some building to produce those wares or not. I was working on AI seafaring improvements and found AI players very late on building ships, although they build Ports and Shipyards rather early. Widelands is a free slow-paced real-time strategy video game under the GNU General Public License. Os teceles produzem seda de aranha e tabardos na tecelagem. Or is the space to store the wares in the dockyard completly independent from the ressources i need to build the ships? Widelands is a free, open-source real-time strategy game with singleplayer campaigns and a multiplayer mode. So it is for an newbie not easy to estimate who much of these ressources where needed to win the scenario.

I know now, that with this (i don't remember the exact numers! it's just an example) In every building is an amount of ressources who can stored in it. I will try it at the weekend again (hope for a new pre-release :-) and now i know whats coming so i change my strategy a bit, expand further and report then again if there are more/other problems.

The event 'water rising' should be triggered not before the player himself had found the sea and so have only a little bit work to do. Why not as a normal message a sound and for the first warning an pop up of the news.īut please not every time, it blocks permanently the sight where you wanna build, etc.ģ. The masses of messages that the water risens is very annoying and the news permanently pops up with this. The 'hero' (odul?) who comes up with the idea should be in the HQ if the event is triggered so an continuance is trusted.Ģ. The water risens too fast, i can't evade everything out of my HQ.įor this, i can't finish the scenario cause i had no worker for the dockyard - no iron to build the missing equipment Also the place to build is very small, the trees grow very fast and are a lot around the sea.
#SPIDERCLOTH WIDELANDS WINDOWS 7#
I played this scenario my first time with bzr 5886 under Windows 7 in Virtualbox 4.0.4 (Host: Ubuntu 10.04.2) and for me worked everything good and well but i had at the end some problems:ġ.
